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» A Framework for Gesture Interface Design
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CRITICAL
2005
15 years 6 months ago
A manifesto for the performative development of ubiquitous media
This paper addresses design agendas in Human-Computer Interaction and neighbouring fields motivated by the mixing of areas that were mostly kept separate until recently, such as m...
Carlo Jacucci, Giulio Jacucci, Ina Wagner, Thomas ...
ACMDIS
2004
ACM
15 years 10 months ago
Intimate objects
We present a preliminary and ongoing study into intimate objects: technological devices for maintaining intimacy at a distance. We use the notion of critical technical practice to...
Joseph Kaye, Liz Goulding
DPPI
2007
ACM
15 years 8 months ago
Shared moments: opportunities for mobile phones in religious participation
The near ubiquity of mobile phones in the world and in people's lives, have created new opportunities for reinterpretation of what these devices are and what they do. One area...
Rhiannon Sterling, John Zimmerman
170
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WWW
2011
ACM
14 years 11 months ago
Mark my words!: linguistic style accommodation in social media
The psycholinguistic theory of communication accommodation accounts for the general observation that participants in conversations tend to converge to one another’s communicativ...
Cristian Danescu-Niculescu-Mizil, Michael Gamon, S...
FPLAY
2008
15 years 6 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach