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FASE
2005
Springer
14 years 1 months ago
Improving System Understanding via Interactive, Tailorable, Source Code Analysis
In situations in which developers are not familiar with a system or its documentation is inadequate, the system’s source code becomes the only reliable source of information. Unf...
Vladimir Jakobac, Alexander Egyed, Nenad Medvidovi...
IJVR
2006
178views more  IJVR 2006»
13 years 7 months ago
Scene Synchronization in Close Coupled World Representations Using SCIVE
This paper introduces SCIVE, a Simulation Core for Intelligent Virtual Environments. SCIVE provides a Knowledge Representation Layer (KRL) as a central organizing struc...
Marc Erich Latoschik, Christian Fröhlich, Ale...
FLAIRS
2004
13 years 9 months ago
Reasoning about Beliefs, Observability, and Information Exchange in Teamwork
Communication is an important aspect of teamwork, both in human teams and in multi-agent teams. One of the most vital roles for communication is for information exchange, such as ...
Thomas R. Ioerger
AAAI
2006
13 years 9 months ago
Real-Time Evolution of Neural Networks in the NERO Video Game
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
PROMAS
2004
Springer
14 years 28 days ago
OMNI: Introducing Social Structure, Norms and Ontologies into Agent Organizations
In this paper, we propose a framework for modelling agent organizations, Omni, that allows the balance of global organizational requirements with the autonomy of individual agents....
Virginia Dignum, Javier Vázquez-Salceda, Fr...