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FPLAY
2008
13 years 10 months ago
Using genres to customize usability evaluations of video games
Video games are varied, with vastly different visual layouts and interaction styles; however, most games that share a common genre still have many user interface similarities. The...
David Pinelle, Nelson Wong, Tadeusz Stach
ECIR
2010
Springer
13 years 10 months ago
Goal-Driven Collaborative Filtering - A Directional Error Based Approach
Collaborative filtering is one of the most effective techniques for making personalized content recommendation. In the literature, a common experimental setup in the modeling phase...
Tamas Jambor, Jun Wang
ESANN
2007
13 years 10 months ago
Toward a robust 2D spatio-temporal self-organization
Abstract. Several models have been proposed for spatio-temporal selforganization, among which the TOM model by Wiemer [1] is particularly promising. In this paper, we propose to ad...
Thomas Girod, Laurent Bougrain, Frédé...
LREC
2008
101views Education» more  LREC 2008»
13 years 10 months ago
The QALL-ME Benchmark: a Multilingual Resource of Annotated Spoken Requests for Question Answering
This paper presents the QALL-ME benchmark, a multilingual resource of annotated spoken requests in the tourism domain, freely available for research purposes. The languages curren...
Elena Cabrio, Milen Kouylekov, Bernardo Magnini, M...
NIPS
2008
13 years 10 months ago
Psychiatry: Insights into depression through normative decision-making models
Decision making lies at the very heart of many psychiatric diseases. It is also a central theoretical concern in a wide variety of fields and has undergone detailed, in-depth, ana...
Quentin J. M. Huys, Joshua T. Vogelstein, Peter Da...