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MM
2005
ACM
215views Multimedia» more  MM 2005»
14 years 18 days ago
OpenVIDIA: parallel GPU computer vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann
INFOCOM
2000
IEEE
13 years 11 months ago
Egress Admission Control
—Allocating resources for multimedia traffic flows with real-time performance requirements is an important challenge for future packet networks. However, in large-scale networks,...
Coskun Cetinkaya, Edward W. Knightly
CAD
2010
Springer
13 years 7 months ago
AR interfacing with prototype 3D applications based on user-centered interactivity
Augmented Reality (AR) has been acclaimed as one of the promising technologies for advancing future UbiComp (Ubiquitous Computing) environments. Despite a myriad of AR application...
Seungjun Kim, Anind K. Dey
MM
2006
ACM
330views Multimedia» more  MM 2006»
14 years 1 months ago
Visual attention detection in video sequences using spatiotemporal cues
Human vision system actively seeks interesting regions in images to reduce the search effort in tasks, such as object detection and recognition. Similarly, prominent actions in v...
Yun Zhai, Mubarak Shah
MM
2005
ACM
171views Multimedia» more  MM 2005»
14 years 18 days ago
Semantic manifold learning for image retrieval
Learning the user’s semantics for CBIR involves two different sources of information: the similarity relations entailed by the content-based features, and the relevance relatio...
Yen-Yu Lin, Tyng-Luh Liu, Hwann-Tzong Chen