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» A Framework for Representing Moving Objects
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CE
2007
133views more  CE 2007»
13 years 8 months ago
Reusable, lifelike virtual humans for mentoring and role-playing
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost...
Edward M. Sims
PAMI
2008
202views more  PAMI 2008»
13 years 8 months ago
Metamorphs: Deformable Shape and Appearance Models
This paper presents a new deformable modeling strategy aimed at integrating shape and appearance in a unified space. If we think traditional deformable models as "active cont...
Xiaolei Huang, Dimitris N. Metaxas
IIE
2007
116views more  IIE 2007»
13 years 8 months ago
Turtle's Navigation and Manipulation of Geometrical Figures Constructed by Variable Processes in a 3d Simulated Space
Abstract. Issues related to 3d turtle’s navigation and geometrical figures’ manipulation in the simulated 3d space of a newly developed computational environment, MaLT, are re...
Chronis Kynigos, Maria Latsi
BMCBI
2005
120views more  BMCBI 2005»
13 years 8 months ago
SpectralNET - an application for spectral graph analysis and visualization
Background: Graph theory provides a computational framework for modeling a variety of datasets including those emerging from genomics, proteomics, and chemical genetics. Networks ...
Joshua J. Forman, Paul A. Clemons, Stuart L. Schre...
CI
2004
119views more  CI 2004»
13 years 8 months ago
Reasoning with Sets of Defaults in Default Logic
We present a general approach for representing and reasoning with sets of defaults in default logic, focussing on reasoning about preferences among sets of defaults. First, we con...
James P. Delgrande, Torsten Schaub