We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
The Reproductive Plan Language 2 (RPL2) is an extensible interpreted language for writing and using evolutionary computing programs. It supports arbitrary genetic representations,...
This paper presents a publish/subscribe based asynchronous remote method invocation framework (PARMI) aiming to improve performance and programming flexibility. PARMI enables high-...
Structure from motion (SFM) aims at jointly recovering the structure of a scene as a collection of 3D points and estimating the camera poses from a number of input images. In this...
The objective of this paper is to illustrate the application of genetic programming to evolve classifiers for multi-channel time series data. The paper shows how high performance d...