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» A Framework for Structured Distributed Object Computing
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CVPR
2008
IEEE
14 years 10 months ago
Kernel-based learning of cast shadows from a physical model of light sources and surfaces for low-level segmentation
In background subtraction, cast shadows induce silhouette distortions and object fusions hindering performance of high level algorithms in scene monitoring. We introduce a nonpara...
André Zaccarin, Nicolas Martel-Brisson
VISUALIZATION
2002
IEEE
14 years 1 months ago
XFastMesh: Fast View-dependent Meshing from External Memory
We present a novel disk-based multiresolution triangle mesh data structure that supports paging and view-dependent rendering of very large meshes at interactive frame rates from e...
Christopher DeCoro, Renato Pajarola
IJVR
2006
178views more  IJVR 2006»
13 years 8 months ago
Scene Synchronization in Close Coupled World Representations Using SCIVE
This paper introduces SCIVE, a Simulation Core for Intelligent Virtual Environments. SCIVE provides a Knowledge Representation Layer (KRL) as a central organizing struc...
Marc Erich Latoschik, Christian Fröhlich, Ale...
EWC
2000
90views more  EWC 2000»
13 years 8 months ago
Function in Device Representation
We explore the meanings of the terms as "structure," "behavior," and, especially, "function" in engineering practice. Computers provide great help in...
B. Chandrasekaran, John R. Josephson
ECAL
1995
Springer
13 years 11 months ago
Elements of a Theory of Simulation
Arti cial Life and the more general area of Complex Systems does not have a uni ed theoretical framework although most theoretical work in these areas is based on simulation. This ...
Steen Rasmussen, Christopher L. Barrett