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» A Framework for Structured Distributed Object Computing
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SI3D
2005
ACM
14 years 1 months ago
Texture sprites: texture elements splatted on surfaces
We present a new interactive method to texture complex geometries at very high resolution, while using little memory and without the need for a global planar parameterization. We ...
Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret
SMA
2006
ACM
101views Solid Modeling» more  SMA 2006»
14 years 2 months ago
A higher dimensional formulation for robust and interactive distance queries
We present an efficient and robust algorithm for computing the minimum distance between a point and freeform curve or surface by lifting the problem into a higher dimension. This...
Joon-Kyung Seong, David E. Johnson, Elaine Cohen
CIDR
2003
164views Algorithms» more  CIDR 2003»
13 years 9 months ago
Capacity Bound-free Web Warehouse
Web cache technologies have been developed as an extension of CPU cache, by modifying LRU (Least Recently Used) algorithms. Actually in web cache systems, we can use disks and ter...
Yahiko Kambayashi, Kai Cheng
CVPR
1999
IEEE
14 years 10 months ago
Shape from Recognition and Learning: Recovery of 3-D Face Shapes
In this paper, a novel framework for the recovery of 3D surfaces of faces from single images is developed. The underlying principle is shape from recognition, i.e. the idea that p...
Dibyendu Nandy, Jezekiel Ben-Arie
CVPR
2003
IEEE
14 years 10 months ago
Spacetime Stereo: Shape Recovery for Dynamic Scenes
This paper extends the traditional binocular stereo problem into the spacetime domain, in which a pair of video streams is matched simultaneously instead of matching pairs of imag...
Li Zhang, Brian Curless, Steven M. Seitz