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» A Framework for the Visualization of Brain Structures
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AFPAC
1997
Springer
151views Mathematics» more  AFPAC 1997»
14 years 18 days ago
Trilinear Tensor: The Fundamental Construct of Multiple-view Geometry and Its Applications
The topic of representation, recovery and manipulation of three-dimensional 3D scenes from two-dimensional 2D images thereof, provides a fertile ground for both intellectual th...
Amnon Shashua
ACHI
2008
IEEE
13 years 10 months ago
Specification for User Modeling with Self-Observing Systems
The complicated user interfaces and complex functionality of nowadays interactive products lead to a new class of failures: People do not understand their products and thus fail t...
Mathias Funk, Piet van der Putten, Henk Corporaal
RECSYS
2010
ACM
13 years 8 months ago
Interactive recommendations in social endorsement networks
An increasing number of social networking platforms are giving users the option to endorse entities that they find appealing, such as videos, photos, or even other users. We defin...
Theodoros Lappas, Dimitrios Gunopulos
CGF
2007
121views more  CGF 2007»
13 years 8 months ago
Real-Time Simulation of Thin Shells
This paper proposes a real-time simulation technique for thin shells undergoing large deformation. Shells are thin objects such as leaves and papers that can be abstracted as 2D s...
Min Gyu Choi, Seung Yong Woo, Hyeong-Seok Ko
TIP
2008
205views more  TIP 2008»
13 years 8 months ago
Image Denoising Using Derotated Complex Wavelet Coefficients
A method for removing additive Gaussian noise from digital images is described. It is based on statistical modeling of the coefficients of a redundant, oriented, complex multiscale...
Mark Miller, Nick G. Kingsbury