We present a fast and accurate collision detection algorithm for haptic interaction with polygonal models. Given a model, we pre-compute a hybrid hierarchical representation, cons...
Arthur D. Gregory, Ming C. Lin, Stefan Gottschalk,...
Abstract. Domain decomposition for regular meshes on parallel computers has traditionally been performed by attempting to exactly partition the work among the available processors ...
The growing complexity of modern processors has made the development of highly efficient code increasingly difficult. Manually developing highly efficient code is usually expen...
The transforming and rendering of discrete objects, such as traditional images (with or without depths) and volumes, can be considered as resampling problem – objects are recons...
We define some interesting incentive issues that arise in the management of virtual infrastructures. We demonstrate that participants’ decisions about the quantities of infrast...