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DATE
2008
IEEE
101views Hardware» more  DATE 2008»
14 years 1 months ago
A Game-Theoretic Approach to Real-Time System Testing
This paper presents a game-theoretic approach to the testing of uncontrollable real-time systems. By modelling the systems with Timed I/O Game Automata and specifying the test pur...
Alexandre David, Kim Guldstrand Larsen, Shuhao Li,...
NETWORKING
2004
13 years 8 months ago
Pricing Differentiated Services: A Game-Theoretic Approach
The goal of this paper is to study pricing of differentiated services and its impact on the choice of service priority at equilibrium. We consider both TCP connections as well as n...
Eitan Altman, Dhiman Barman, Rachid El Azouzi, Dav...
ATAL
2011
Springer
12 years 6 months ago
GUARDS: game theoretic security allocation on a national scale
Building on research previously reported at AAMAS conferences, this paper describes an innovative application of a novel gametheoretic approach for a national scale security deplo...
James Pita, Milind Tambe, Christopher Kiekintveld,...
FATES
2004
Springer
14 years 6 days ago
Testing Deadlock-Freeness in Real-Time Systems: A Formal Approach
A Time Action Lock is a state of a Real-time system at which neither time can progress nor an action can occur. Time Action Locks are often seen as signs of errors in the model or ...
Behzad Bordbar, Kozo Okano
ERSHOV
2003
Springer
14 years 1 days ago
Integration of Functional and Timed Testing of Real-Time and Concurrent Systems
The article presents an approach to model based testing of complex systems based on a generalization of finite state machines (FSM) and input output state machines (IOSM). The app...
Victor V. Kuliamin, Alexandre Petrenko, Nick V. Pa...