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» A Game-Theoretic Approach to Real-Time System Testing
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ECRTS
2007
IEEE
14 years 1 months ago
A Delay Composition Theorem for Real-Time Pipelines
Uniprocessor schedulability theory made great strides, in part, due to the simplicity of composing the delay of a job from the execution times of higher-priority jobs that preempt...
Praveen Jayachandran, Tarek F. Abdelzaher
ICCBR
2005
Springer
14 years 1 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
JFR
2007
144views more  JFR 2007»
13 years 7 months ago
Real-Time SLAM with Octree Evidence Grids for Exploration in Underwater Tunnels
We describe a Simultaneous Localization and Mapping (SLAM) method for a hovering underwater vehicle that will explore underwater caves and tunnels, a true three dimensional (3D) e...
Nathaniel Fairfield, George Kantor, David Wettergr...
WSC
2000
13 years 8 months ago
Simulation as educational support for production and logistics in industrial engineering
The proposed implementation is a monitor system able to train operators for on-line real time manufacturing control in order to analyze the performance of a production process. Th...
Agostino G. Bruzzone, Pietro Giribone, Roberto Rev...
FORTE
1997
13 years 8 months ago
On-Line Timed Protocol Trace Analysis Based on Uncertain State Descriptions
This paper presents a new approach to the task of passive protocol tracing. The method called FollowSM for the first time meets all requirements of practical in-field use, inclu...
Marek Musial