Sciweavers

140 search results - page 3 / 28
» A Game-based Architecture for Developing Interactive Compone...
Sort
View
ECBS
2006
IEEE
203views Hardware» more  ECBS 2006»
13 years 10 months ago
The Feature-Architecture Mapping (FArM) Method for Feature-Oriented Development of Software Product Lines
Software product lines (PLs) are large, complex systems, demanding high maintainability and enhanced flexibility. Nonetheless, in the state of the art PL methods, features are sca...
Periklis Sochos, Matthias Riebisch, Ilka Philippow
ICCAD
2003
IEEE
127views Hardware» more  ICCAD 2003»
14 years 3 months ago
A Probabilistic-Based Design Methodology for Nanoscale Computation
As current silicon-based techniques fast approach their practical limits, the investigation of nanoscale electronics, devices and system architectures becomes a central research p...
R. Iris Bahar, Joseph L. Mundy, Jie Chen
KI
2010
Springer
13 years 5 months ago
Towards High-Level Human Activity Recognition through Computer Vision and Temporal Logic
Most approaches to the visual perception of humans do not include high-level activity recognitition. This paper presents a system that fuses and interprets the outputs of several c...
Joris Ijsselmuiden, Rainer Stiefelhagen
ENTCS
2006
213views more  ENTCS 2006»
13 years 7 months ago
Building Components from Functions
In the domain of embedded software systems the increasing complexity of the functionality as well as the increase in variations caused by product lines requires a modular design p...
Bernhard Schäz
CSCWD
2005
Springer
14 years 16 days ago
Towards an engineering approach for groupware development: learning from the AulaNet LMS development
This paper presents the AulaNet learning management system, its architecture and the collaboration model that guided its development and that was refined during this process. A ca...
Marco Aurélio Gerosa, Mariano Gomes Pimente...