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GROUP
2010
ACM
13 years 5 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
ATAL
2006
Springer
13 years 11 months ago
Monotonic concession protocols for multilateral negotiation
The most natural way of thinking about negotiation is probably a situation whereby each of the parties involved initially make a proposal that is particularly beneficial to themse...
Ulle Endriss
AOSE
2005
Springer
14 years 1 months ago
Applying Multi-agent Concepts to Dynamic Plug-In Architectures
In this work we present the basic concepts for a dynamic plug-in-based software architecture using concepts from the Petri netbased MAS framework Mulan. By transferring the concept...
Lawrence Cabac, Michael Duvigneau, Daniel Moldt, H...
SIGIR
2009
ACM
14 years 2 months ago
CompositeMap: a novel framework for music similarity measure
With the continuing advances in data storage and communication technology, there has been an explosive growth of music information from different application domains. As an effe...
Bingjun Zhang, Jialie Shen, Qiaoliang Xiang, Ye Wa...
CASES
2007
ACM
13 years 11 months ago
SCCP/x: a compilation profile to support testing and verification of optimized code
Embedded systems are often used in safety-critical environments. Thus, thorough testing of them is mandatory. A quite active research area is the automatic test-case generation fo...
Raimund Kirner