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ICALP
2007
Springer
14 years 1 months ago
Modular Algorithms for Heterogeneous Modal Logics
Abstract. State-based systems and modal logics for reasoning about them often heterogeneously combine a number of features such as non-determinism and probabilities. Here, we show ...
Lutz Schröder, Dirk Pattinson
ATAL
2009
Springer
14 years 2 months ago
Adversarial search with procedural knowledge heuristic
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...
Viliam Lisý, Branislav Bosanský, Mic...
CCS
2009
ACM
14 years 2 months ago
On non-cooperative location privacy: a game-theoretic analysis
In mobile networks, authentication is a required primitive of the majority of security protocols. However, an adversary can track the location of mobile nodes by monitoring pseudo...
Julien Freudiger, Mohammad Hossein Manshaei, Jean-...
IUI
2005
ACM
14 years 1 months ago
Animating an interactive conversational character for an educational game system
Within the framework of the project NICE (Natural Interactive Communication for Edutainment) [2], we have been developing an educational and entertaining computer game that allows...
Andrea Corradini, Manish Mehta, Niels Ole Bernsen,...
ATAL
2010
Springer
13 years 8 months ago
TacTex09: a champion bidding agent for ad auctions
In the Trading Agent Competition Ad Auctions Game, agents compete to sell products by bidding to have their ads shown in a search engine's sponsored search results. We report...
David Pardoe, Doran Chakraborty, Peter Stone