We consider the practical problem of task assignment in a server farm, where each arriving job is immediately dispatched to a server in the farm. We look at the benefit of cycle ...
Mor Harchol-Balter, Cuihong Li, Takayuki Osogami, ...
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
: Time synchronisation is one of the most important and fundamental middleware services for wireless sensor networks. However, there is an apparent disconnect between existing time...
Branislav Kusy, Prabal Dutta, Philip Levis, Mikl&o...
This work addresses the problem of obtaining the degree of similarity between trajectories of moving objects. Typically, a Moving Objects Database (MOD) contains sequences of (loc...
Goce Trajcevski, Hui Ding, Peter Scheuermann, Robe...
A fundamental problem in timing-driven physical synthesis is the reduction of critical paths in a design. In this work, we propose a powerful new technique that moves (and can als...
Michael D. Moffitt, David A. Papa, Zhuo Li, Charle...