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» A Generalization of the Massey-Ding Algorithm
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UIST
2006
ACM
15 years 10 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
UIST
2006
ACM
15 years 10 months ago
Translating keyword commands into executable code
Modern applications provide interfaces for scripting, but many users do not know how to write script commands. However, many users are familiar with the idea of entering keywords ...
Greg Little, Robert C. Miller
VEE
2006
ACM
126views Virtualization» more  VEE 2006»
15 years 10 months ago
A new approach to real-time checkpointing
The progress towards programming methodologies that simplify the work of the programmer involves automating, whenever possible, activities that are secondary to the main task of d...
Antonio Cunei, Jan Vitek
VRCAI
2006
ACM
15 years 10 months ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun
W4A
2006
ACM
15 years 10 months ago
Transforming web pages to become standard-compliant through reverse engineering
Developing Web pages following established standards can make the information more accessible, their rendering more efficient, and their processing by computer applications easier...
Benfeng Chen, Vincent Y. Shen
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