This paper introduces a function that increases the amount of neutrality (inactive code in Genetic Programming) for the Artificial Ant Problem. The objective of this approach is t...
Recently, multi-attribute negotiation has been extensively studied from a game-theoretic viewpoint. Since normal and extensive form games have the drawback of requiring an explicit...
Image based rendering (IBR) consists of several steps: (i) Calibration (or ego-motion computation) of all input images. (ii) Determination of regions in the input images used to s...
Abstract. We propose a hierarchical process for inferring the 3D pose of a person from monocular images. First we infer a learned view-based 2D body model from a single image using...
Qualitative Coalitional Games (QCGs) are a version of coalitional games in which an agent's desires are represented as goals which are either satisfied or unsatisfied, and ea...