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GECCO
2007
Springer
158views Optimization» more  GECCO 2007»
15 years 8 months ago
A GP neutral function for the artificial ANT problem
This paper introduces a function that increases the amount of neutrality (inactive code in Genetic Programming) for the Artificial Ant Problem. The objective of this approach is t...
Esteban Ricalde, Katya Rodríguez-Váz...
IAT
2009
IEEE
15 years 8 months ago
Combining Boolean Games with the Power of Ontologies for Automated Multi-attribute Negotiation in the Semantic Web
Recently, multi-attribute negotiation has been extensively studied from a game-theoretic viewpoint. Since normal and extensive form games have the drawback of requiring an explicit...
Thomas Lukasiewicz, Azzurra Ragone
3DPVT
2004
IEEE
101views Visualization» more  3DPVT 2004»
15 years 8 months ago
A Unified Approach for Motion Analysis and View Synthesis
Image based rendering (IBR) consists of several steps: (i) Calibration (or ego-motion computation) of all input images. (ii) Determination of regions in the input images used to s...
Alex Rav-Acha, Shmuel Peleg
AMDO
2006
Springer
15 years 8 months ago
Predicting 3D People from 2D Pictures
Abstract. We propose a hierarchical process for inferring the 3D pose of a person from monocular images. First we infer a learned view-based 2D body model from a single image using...
Leonid Sigal, Michael J. Black
ATAL
2006
Springer
15 years 8 months ago
Temporal qualitative coalitional games
Qualitative Coalitional Games (QCGs) are a version of coalitional games in which an agent's desires are represented as goals which are either satisfied or unsatisfied, and ea...
Thomas Ågotnes, Wiebe van der Hoek, Michael ...