Fingerprint identification is based on two basic premises: (i) persistence: the basic characteristics of fingerprints do not change with time; and (ii) individuality: the fingerpr...
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...
An exact parameterization for the boundary of the Minkowski product of N circular disks in the complex plane is derived. When N > 2, this boundary curve may be regarded as a gen...
We compare standard global IR searching with user-centric localized techniques to address the database selection problem. We conduct a series of experiments to compare the retriev...
Abstract--In this paper, we present an efficient graph-based evolutionary optimization technique called evolutionary graph generation (EGG) and the proposed approach is applied to ...