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AOSD
2007
ACM
14 years 26 days ago
Performance improvement for persistent systems by AOP
Efficient data retrieval from databases is a significant issue of the design of persistent systems. We propose an aspect oriented persistent system named AspectualStore. Aspectual...
Yasuhiro Aoki, Shigeru Chiba
SIGSOFT
1998
ACM
14 years 1 months ago
Reengineering Class Hierarchies Using Concept Analysis
The design of a class hierarchy may be imperfect. For example, a class C may contain a member m not accessed in any C-instance, an indication that m could be eliminated, or moved ...
Gregor Snelting, Frank Tip
NETGAMES
2006
ACM
14 years 3 months ago
On the support for heterogeneity in networked virtual environment
This paper presents our ongoing research activity to design and implement a framework for an networked virtual environment (NVE) that efficiently supports both hardware and softwa...
Hiroshi Fujinoki
AIIDE
2008
13 years 11 months ago
Recombinable Game Mechanics for Automated Design Support
Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...
Mark J. Nelson, Michael Mateas
DAC
2005
ACM
14 years 10 months ago
A quasi-convex optimization approach to parameterized model order reduction
In this paper an optimization based model order reduction (MOR) framework is proposed. The method involves setting up a quasiconvex program that explicitly minimizes a relaxation ...
Kin Cheong Sou, Alexandre Megretski, Luca Daniel