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GRAPHICSINTERFACE
1996
13 years 10 months ago
Realistic Animation of Liquids
We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends t...
Nick Foster, Dimitris N. Metaxas
CIDR
2009
129views Algorithms» more  CIDR 2009»
13 years 10 months ago
Extracting and Querying a Comprehensive Web Database
Recent research in domain-independent information extraction holds the promise of an automatically-constructed structured database derived from the Web. A query system based on th...
Michael J. Cafarella
ICMCS
2010
IEEE
149views Multimedia» more  ICMCS 2010»
13 years 9 months ago
Single-view recaptured image detection based on physics-based features
In daily life, we can see images of real-life objects on posters, television, or virtually any type of smooth physical surfaces. We seldom confuse these images with the objects pe...
Xinting Gao, Tian-Tsong Ng, Bo Qiu, Shih-Fu Chang
IJCV
2008
242views more  IJCV 2008»
13 years 9 months ago
3D Urban Scene Modeling Integrating Recognition and Reconstruction
Supplying realistically textured 3D city models at ground level promises to be useful for pre-visualizing upcoming traffic situations in car navigation systems. Because this previs...
Nico Cornelis, Bastian Leibe, Kurt Cornelis, Luc J...
TOG
2008
180views more  TOG 2008»
13 years 8 months ago
Diffusion curves: a vector representation for smooth-shaded images
We describe a new vector-based primitive for creating smoothshaded images, called the diffusion curve. A diffusion curve partitions the space through which it is drawn, defining d...
Alexandrina Orzan, Adrien Bousseau, Holger Winnem&...