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EGH
2007
Springer
14 years 4 months ago
A hardware-aware debugger for the OpenGL shading language
The enormous flexibility of the modern GPU rendering pipeline as well as the availability of high-level shader languages have led to an increased demand for sophisticated program...
Magnus Strengert, Thomas Klein, Thomas Ertl
CVPR
2006
IEEE
14 years 12 months ago
Hierarchical Statistical Learning of Generic Parts of Object Structure
With the growing interest in object categorization various methods have emerged that perform well in this challenging task, yet are inherently limited to only a moderate number of...
Sanja Fidler, Gregor Berginc, Ales Leonardis
ICFEM
2003
Springer
14 years 3 months ago
Generic Interacting State Machines and Their Instantiation with Dynamic Features
Interacting State Machines (ISMs) are used to model reactive systems and to express and verify their properties. They can be seen both as automata exchanging messages simultaneousl...
David von Oheimb, Volkmar Lotz
ECLIPSE
2005
ACM
13 years 12 months ago
InsECTJ: a generic instrumentation framework for collecting dynamic information within Eclipse
The heterogeneity and dynamism of today’s software systems make it difficult to assess the performance, correctness, or security of a system outside the actual time and context ...
Arjan Seesing, Alessandro Orso
ATAL
2008
Springer
13 years 12 months ago
The design of a generic framework for integrating ECA components
Embodied Conversational Agents (ECAs) are life-like computer generated characters that interact with human users in face-to-face multi-modal conversations. ECA systems are general...
Hung-Hsuan Huang, Toyoaki Nishida, Aleksandra Cere...