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CGI
2004
IEEE
13 years 11 months ago
Fast and High Quality Overlap Repair for Patch-Based Texture Synthesis
Patch-based texture synthesis has proven to produce high quality textures faster than pixel-based approaches. Previous algorithms differ in how the regions of overlap between neig...
Andrew Nealen, Marc Alexa
ALIFE
1999
13 years 7 months ago
An Approach to Biological Computation: Unicellular Core-Memory Creatures Evolved Using Genetic Algorithms
A novel machine language genetic programming system that uses one-dimensional core memories is proposed and simulated. The core is compared to a biochemical reaction space, and in ...
Hikeaki Suzuki
ICRA
2010
IEEE
126views Robotics» more  ICRA 2010»
13 years 6 months ago
Planning short paths with clearance using explicit corridors
— A central problem of applications dealing with virtual environments is planning a collision-free path for a character. Since environments and their characters are growing more ...
Roland Geraerts
CONPAR
1992
13 years 11 months ago
Analysis of an Efficient Distributed Algorithm for Mutual Exclusion (Average-Case Analysis of Path Reversal)
The algorithm designed in [12, 15] was the very first distributed algorithm to solve the mutual exclusion problem in complete networks by using a dynamic logical tree structure as...
Christian Lavault
RECOMB
2005
Springer
14 years 7 months ago
Combinatorial Genetic Regulatory Network Analysis Tools for High Throughput Transcriptomic Data
: A series of genome-scale algorithms and high-performance implementations is described and shown to be useful in the genetic analysis of gene transcription. With them it is possib...
Elissa J. Chesler, Michael A. Langston