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APVIS
2007
15 years 4 months ago
Particle-based volume rendering
: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...
IPPS
1999
IEEE
15 years 7 months ago
Parallel Algorithms for 3D Reconstruction of Asymmetric Objects from Electron Micrographs
We present new parallel algorithms for 3D reconstruction of objects from 2D projections and their application for the determination of the structure of macromolecules from electro...
Robert E. Lynch, Dan C. Marinescu, Hong Lin, Timot...
142
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EUROGRAPHICS
2010
Eurographics
15 years 9 months ago
Interactive High-Quality Visualization of Higher-Order Finite Elements
Higher-order finite element methods have emerged as an important discretization scheme for simulation. They are increasingly used in contemporary numerical solvers, generating a ...
Markus Üffinger, Steffen Frey, Thomas Ertl
VISUALIZATION
2002
IEEE
15 years 7 months ago
XFastMesh: Fast View-dependent Meshing from External Memory
We present a novel disk-based multiresolution triangle mesh data structure that supports paging and view-dependent rendering of very large meshes at interactive frame rates from e...
Christopher DeCoro, Renato Pajarola
129
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NPAR
2000
ACM
15 years 7 months ago
Line direction matters: an argument for the use of principal directions in 3D line drawings
While many factors contribute to shape perception, psychological research indicates that the direction of lines on the surface may have an important influence. This is especially ...
Ahna Girshick, Victoria Interrante, Steven Haker, ...