Clicking is a key feature any interaction input system needs to provide. In the case of 3D input devices, such a feature is often difficult to provide (e.g. vision-based, or trac...
Skin segmentation is the cornerstone of many applications such as gesture recognition, face detection, and objectionable image filtering. In this paper, we attempt to address the ...
Junwei Han, George Awad, Alistair Sutherland, Hai ...
We present a framework for visualizing remote distributed data sources using a multi-user immersive virtual reality environment. DIVE-ON is a system prototype that consolidates dis...
This paper addresses the problem of face recognition in the presence of deformation due to expressions. Facial motion is considered as an isometric mapping between surfaces, which...
Iordanis Mpiperis, Sotiris Malassiotis, Michael G....
We present results on an extension to our approach for automatic sports video annotation. Sports video is augmented with accelerometer data from wrist bands worn by umpires in the ...
Graeme S. Chambers, Svetha Venkatesh, Geoff A. W. ...