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IPCV
2010
13 years 5 months ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao
CVPR
2011
IEEE
13 years 3 months ago
On Deep Generative Models with Applications to Recognition
The most popular way to use probabilistic models in vision is first to extract some descriptors of small image patches or object parts using well-engineered features, and then to...
Marc', Aurelio Ranzato, Joshua Susskind, Volodymyr...
JOCN
2010
85views more  JOCN 2010»
13 years 2 months ago
Defining the Units of Competition: Influences of Perceptual Organization on Competitive Interactions in Human Visual Cortex
Multiple stimuli that are present simultaneously in the visual field compete for neural representation. At the same time, however, multiple stimuli in cluttered scenes also underg...
Stephanie A. McMains, Sabine Kastner
GD
2006
Springer
13 years 11 months ago
The Website for Graph Visualization Software References (GVSR)
Graph drawing software are now commonly used. However, the choice of a well-adapted program may be hard for an inexperienced user. This poster presents a website (http://www.polyte...
Bruno Pinaud, Pascale Kuntz, Fabien Picarougne
BMCBI
2010
95views more  BMCBI 2010»
13 years 7 months ago
Spatio-structural granularity of biological material entities
Background: With the continuously increasing demands on knowledge- and data-management that databases have to meet, ontologies and the theories of granularity they use become more...
Lars Vogt