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ASPLOS
2010
ACM
14 years 3 months ago
Request behavior variations
A large number of user requests execute (often concurrently) within a server system. A single request may exhibit fluctuating hardware characteristics (such as instruction comple...
Kai Shen
EGH
2003
Springer
14 years 1 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
AVI
2008
13 years 11 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
CODES
2008
IEEE
14 years 3 months ago
Static analysis of processor stall cycle aggregation
Processor Idle Cycle Aggregation (PICA) is a promising approach for low power execution of processors, in which small memory stalls are aggregated to create a large one, and the p...
Jongeun Lee, Aviral Shrivastava
HASKELL
2006
ACM
14 years 2 months ago
Running the manual: an approach to high-assurance microkernel development
We propose a development methodology for designing and prototyping high assurance microkernels, and describe our application of it. The methodology is based on rapid prototyping a...
Philip Derrin, Kevin Elphinstone, Gerwin Klein, Da...