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131
Voted
ASPLOS
2010
ACM
15 years 10 months ago
Request behavior variations
A large number of user requests execute (often concurrently) within a server system. A single request may exhibit fluctuating hardware characteristics (such as instruction comple...
Kai Shen
133
Voted
EGH
2003
Springer
15 years 9 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
145
Voted
AVI
2008
15 years 6 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
143
Voted
CODES
2008
IEEE
15 years 10 months ago
Static analysis of processor stall cycle aggregation
Processor Idle Cycle Aggregation (PICA) is a promising approach for low power execution of processors, in which small memory stalls are aggregated to create a large one, and the p...
Jongeun Lee, Aviral Shrivastava
126
Voted
HASKELL
2006
ACM
15 years 9 months ago
Running the manual: an approach to high-assurance microkernel development
We propose a development methodology for designing and prototyping high assurance microkernels, and describe our application of it. The methodology is based on rapid prototyping a...
Philip Derrin, Kevin Elphinstone, Gerwin Klein, Da...