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WINE
2007
Springer
166views Economy» more  WINE 2007»
16 years 7 days ago
Gradient-Based Algorithms for Finding Nash Equilibria in Extensive Form Games
We present a computational approach to the saddle-point formulation for the Nash equilibria of two-person, zero-sum sequential games of imperfect information. The algorithm is a ļ¬...
Andrew Gilpin, Samid Hoda, Javier Peña, Tuo...
CIKM
2008
Springer
15 years 8 months ago
Coreex: content extraction from online news articles
We developed and tested a heuristic technique for extracting the main article from news site Web pages. We construct the DOM tree of the page and score every node based on the amo...
Jyotika Prasad, Andreas Paepcke
RAS
2010
108views more  RAS 2010»
15 years 4 months ago
Swarm-supported outdoor localization with sparse visual data
— The localization of mobile systems with video data is a challenging field in robotic vision research. Apart from artificial environmental support technologies like GPS locali...
Marcel Kronfeld, Christian Weiss, Andreas Zell
182
Voted
APVIS
2009
15 years 7 months ago
TugGraph: Path-preserving hierarchies for browsing proximity and paths in graphs
Many graph visualization systems use graph hierarchies to organize a large input graph into logical components. These approaches detect features globally in the data and place the...
Daniel Archambault, Tamara Munzner, David Auber
146
Voted
TVCG
2011
100views more  TVCG 2011»
15 years 1 months ago
Tugging Graphs Faster: Efficiently Modifying Path-Preserving Hierarchies for Browsing Paths
—Many graph visualization systems use graph hierarchies to organize a large input graph into logical components. These approaches detect features globally in the data and place t...
Daniel Archambault, Tamara Munzner, David Auber