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CVPR
2012
IEEE
11 years 9 months ago
Exemplar-based human action pose correction and tagging
The launch of Xbox Kinect has built a very successful computer vision product and made a big impact to the gaming industry; this sheds lights onto a wide variety of potential appl...
Wei Shen, Ke Deng, Xiang Bai, Tommer Leyvand, Bain...
3DIM
2007
IEEE
14 years 1 months ago
Tracking of Human Body Parts using the Multiocular Contracting Curve Density Algorithm
In this contribution we introduce the Multiocular Contracting Curve Density algorithm (MOCCD), a novel method for fitting a 3D parametric curve. The MOCCD is integrated into a tr...
Markus Hahn, Lars Krüger, Christian Wöhl...
DAGM
2005
Springer
14 years 28 days ago
A System for Marker-Less Human Motion Estimation
Abstract. In this contribution we present a silhouette based human motion estimation system. The system components contain silhouette extraction based on level sets, a corresponden...
Bodo Rosenhahn, Uwe G. Kersting, Andrew W. Smith, ...
ISMAR
2002
IEEE
14 years 9 days ago
Tracking with Omni-Directional Vision for Outdoor AR Systems
Most pose (3D position and 3D orientation) tracking methods using vision require a priori knowledge about the environment and correspondences between 3D environment features and 2...
Jong Weon Lee, Suya You, Ulrich Neumann
IVC
2006
120views more  IVC 2006»
13 years 7 months ago
Facial pose from 3D data
The distribution of the apparent 3D shape of human faces across the view-sphere is complex, owing to factors such as variations in identity, facial expression, minor occlusions an...
Ajit Rajwade, Martin D. Levine