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DAGM
2003
Springer
14 years 3 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
DSOM
2003
Springer
14 years 3 months ago
Idiosyncratic Signatures for Authenticated Execution of Management Code
TrustedFlow™ is a software solution to the problem of remotely authenticating code during execution. A continuous flow of idiosyncratic signatures assures that the software from ...
Mario Baldi, Yoram Ofek, Moti Yung
DSN
2002
IEEE
14 years 2 months ago
Model Checking Performability Properties
Model checking has been introduced as an automated technique to verify whether functional properties, expressed in a formal logic like computational tree logic (CTL), do hold in a...
Boudewijn R. Haverkort, Lucia Cloth, Holger Herman...
FUN
2010
Springer
293views Algorithms» more  FUN 2010»
14 years 2 months ago
Computational Complexity of Two-Dimensional Platform Games
Abstract. We analyze the computational complexity of various twodimensional platform games. We identify common properties of these games that allow us to state several meta-theorem...
Michal Forisek
MPC
2010
Springer
181views Mathematics» more  MPC 2010»
14 years 2 months ago
Process Algebras for Collective Dynamics
d Abstract) Jane Hillston Laboratory for Foundations of Computer Science, The University of Edinburgh, Scotland Quantitative Analysis Stochastic process algebras extend classical p...
Jane Hillston