To be sociable, embodied interactive agents like virtual characters or humanoid robots need to be able to engage in mutual coordination of behaviors, beliefs, and relationships wit...
Stefan Kopp, Kirsten Bergmann, Hendrik Buschmeier,...
The authors present the requirement definition and methodological approach for developing a new generation of Computer Generated Forces (CGF) based on Intelligent Agents. The anal...
Matteo Brandolini, Attilio Rocca, Agostino G. Bruz...
This article builds on insights into how humans cope with emotion to guide the design of virtual humans. Although coping is increasingly viewed in the psychological literature as ...
This paper proposes to use cognitive multi-agent based simulation to facilitate human team formation decision processes. The models of organizational actors are acquired by a data...
In human-human conversation, the first impression decides whether two people feel attracted by each other and whether contact between them will be continued or not. Starting from ...