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KI
2009
Springer
14 years 2 months ago
Requirements and Building Blocks for Sociable Embodied Agents
To be sociable, embodied interactive agents like virtual characters or humanoid robots need to be able to engage in mutual coordination of behaviors, beliefs, and relationships wit...
Stefan Kopp, Kirsten Bergmann, Hendrik Buschmeier,...
WSC
2004
13 years 8 months ago
Poly-Functional Intelligent Agents for Computer Generated Forces
The authors present the requirement definition and methodological approach for developing a new generation of Computer Generated Forces (CGF) based on Intelligent Agents. The anal...
Matteo Brandolini, Attilio Rocca, Agostino G. Bruz...
ATAL
2003
Springer
14 years 22 days ago
Modeling coping behavior in virtual humans: don't worry, be happy
This article builds on insights into how humans cope with emotion to guide the design of virtual humans. Although coping is increasingly viewed in the psychological literature as ...
Stacy Marsella, Jonathan Gratch
ATAL
2006
Springer
13 years 11 months ago
Cognitive agents based simulation for decisions regarding human team composition
This paper proposes to use cognitive multi-agent based simulation to facilitate human team formation decision processes. The models of organizational actors are acquired by a data...
Bruno Gonçalves, António Lopes, Sofi...
IVA
2009
Springer
13 years 11 months ago
Breaking the Ice in Human-Agent Communication: Eye-Gaze Based Initiation of Contact with an Embodied Conversational Agent
In human-human conversation, the first impression decides whether two people feel attracted by each other and whether contact between them will be continued or not. Starting from ...
Nikolaus Bee, Elisabeth André and Susanne Tober