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NOSSDAV
2005
Springer
14 years 1 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
DAC
1998
ACM
14 years 8 months ago
Performance Driven Multi-Layer General Area Routing for PCB/MCM Designs
In this paper we present a new global router appropriate for Multichip Module MCM and dense Printed Circuit Board PCB design, which utilizes a hybrid of the classical rip-up and r...
Jason Cong, Patrick H. Madden
IPPS
1999
IEEE
13 years 12 months ago
Hardwired-Clusters Partial-Crossbar: A Hierarchical Routing Architecture for Multi-FPGA Systems
Multi-FPGA systems (MFSs) are used as custom computing machines, logic emulators and rapid prototyping vehicles. A key aspect of these systems is their programmable routing archit...
Mohammed A. S. Khalid, Jonathan Rose
IPPS
2006
IEEE
14 years 1 months ago
Implementation of a programmable array processor architecture for approximate string matching algorithms on FPGAs
Approximate string matching problem is a common and often repeated task in information retrieval and bioinformatics. This paper proposes a generic design of a programmable array p...
Panagiotis D. Michailidis, Konstantinos G. Margari...
GROUP
2010
ACM
13 years 5 months ago
Design, implementation, and evaluation of an approach for determining when programmers are having difficulty
Previous research has motivated the idea of automatically determining when programmers are having difficulty, provided an initial algorithm (unimplemented in an actual system), an...
Jason Carter, Prasun Dewan