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VVS
1996
IEEE
202views Visualization» more  VVS 1996»
14 years 26 days ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
UIST
2010
ACM
13 years 6 months ago
Madgets: actuating widgets on interactive tabletops
We present a system for the actuation of tangible magnetic widgets (Madgets) on interactive tabletops. Our system combines electromagnetic actuation with fiber optic tracking to m...
Malte Weiss, Florian Schwarz, Simon Jakubowski, Ja...
ESCIENCE
2006
IEEE
14 years 2 months ago
Workflow-Driven Ontologies: An Earth Sciences Case Study
A goal of the Geosciences Network (GEON) is to develop cyber-infrastructure that will allow earth scientists to discover access, integrate and disseminate knowledge in distributed...
Leonardo Salayandia, Paulo Pinheiro da Silva, Ann ...
FLAIRS
1998
13 years 10 months ago
Interactively Training Pixel Classifiers
Manual generation of training examples for supervised learning is an expensive process. One way to reduce this cost is to produce training instances that are highly informative. T...
Justus H. Piater, Edward M. Riseman, Paul E. Utgof...
CIKM
2008
Springer
13 years 10 months ago
Proactive learning: cost-sensitive active learning with multiple imperfect oracles
Proactive learning is a generalization of active learning designed to relax unrealistic assumptions and thereby reach practical applications. Active learning seeks to select the m...
Pinar Donmez, Jaime G. Carbonell