Sciweavers

3505 search results - page 128 / 701
» A Language for Human Action
Sort
View
CRV
2005
IEEE
198views Robotics» more  CRV 2005»
15 years 10 months ago
Analysis of Player Actions in Selected Hockey Game Situations
We present a proof of concept system to represent and reason about hockey play. The system takes as input player motion trajectory data tracked from game video and supported by kn...
Fahong Li, Robert J. Woodham
AIIDE
2008
15 years 7 months ago
Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games
We introduce the ALeRT (Action-dependent Learning Rates with Trends) algorithm that makes two modifications to the learning rate and one change to the exploration rate of traditio...
Maria Cutumisu, Duane Szafron, Michael H. Bowling,...
ESAW
2008
Springer
15 years 6 months ago
ADELFE Design, AMAS-ML in Action
The complexity of engineers tasks leads us to provide means to bring the Adaptive Multi-Agent Systems (AMAS) design to a higher stage of automation and confidence thanks to Model D...
Sylvain Rougemaille, Jean-Paul Arcangeli, Marie Pi...
CVPR
2011
IEEE
15 years 24 days ago
Cross-View Action Recognition via View Knowledge Transfer
In this paper, we present a novel approach to recognizing human actions from different views by view knowledge transfer. An action is originally modelled as a bag of visual-words ...
Jingen Liu
ICCV
2011
IEEE
14 years 4 months ago
Automatic Construction of an Action Video Shot Database using Web Videos
There are a huge number of videos with text tags on the Web nowadays. In this paper, we propose a method of automatically extracting from Web videos video shots corresponding to s...
Do Hang Nga, Keiji Yanai