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LPNMR
2004
Springer
15 years 9 months ago
Reasoning About Actions and Change in Answer Set Programming
Abstract. This paper studies computational issues related to the problem of reasoning about actions and change (RAC) by exploiting its link with the Answer Set Programming paradigm...
Yannis Dimopoulos, Antonis C. Kakas, Loizos Michae...
152
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INTETAIN
2005
Springer
15 years 10 months ago
Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides
We present COHIBIT, an edutainment exhibit for theme parks in an ambient intelligence environment. It combines ultimate robustness and simplicity with creativity and fun. The visit...
Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Ma...
UIST
2010
ACM
15 years 2 months ago
UIMarks: quick graphical interaction with specific targets
This paper reports on the design and evaluation of UIMarks, a system that lets users specify on-screen targets and associated actions by means of a graphical marking language. UIM...
Olivier Chapuis, Nicolas Roussel
AGI
2008
15 years 6 months ago
Temporal Action Logic for Question Answering in an Adventure Game
Inhabiting the complex and dynamic environments of modern computer games with autonomous agents capable of intelligent timely behaviour is a significant research challenge. We illu...
Martin Magnusson, Patrick Doherty
FDL
2011
IEEE
14 years 4 months ago
Integrating system descriptions by clocked guarded actions
—For the description of reactive systems, there is a large number of languages and formalisms, and depending on a particular application or design phase, one of them may be bette...
Jens Brandt, Mike Gemunde, Klaus Schneider, Sandee...