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ARGMAS
2004
Springer
15 years 10 months ago
A Dialogue Game Protocol for Multi-agent Argument over Proposals for Action
We present the syntax and semantics for a multi-agent dialogue game protocol which permits argument over proposals for action. The protocol, called the Persuasive Argument for Mult...
Katie Atkinson, Trevor J. M. Bench-Capon, Peter Mc...
GECCO
2000
Springer
101views Optimization» more  GECCO 2000»
15 years 8 months ago
Evolutionary Design of Behaviors for Action-Based Environment Modeling by a Mobile Robot
This paper describes an evolutionary way to acquire behaviors of a mobile robot for recognizing environments. We have proposed AEM (Action-based Environment Modeling) approach for...
Seiji Yamada
EMNLP
2008
15 years 6 months ago
Improving Interactive Machine Translation via Mouse Actions
Although Machine Translation (MT) is a very active research field which is receiving an increasing amount of attention from the research community, the results that current MT sys...
Germán Sanchis-Trilles, Daniel Ortiz-Mart&i...
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CHI
2005
ACM
16 years 4 months ago
Understanding email use: predicting action on a message
Email consumes significant time and attention in the workplace. We conducted an organizational survey to understand how and why people attend to incoming email messages. We examin...
Laura A. Dabbish, Robert E. Kraut, Susan R. Fussel...
ACMACE
2005
ACM
15 years 10 months ago
Tri-Story as "intuitive cinema" interactive storytelling based on physical action for multi-screen
This paper proposes “intuitive cinema” – a new form of interactive storytelling, which emphasizes user motive and viewpoints, and implements its cinematic expressions based ...
Satoru Tokuhisa, Alice Ding, Masa Inakage