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ICFEM
2005
Springer
14 years 1 months ago
A Compositional Framework for Service Interaction Patterns and Interaction Flows
We provide precise high-level models for eight fundamental service interaction patterns, together with schemes for their composition into complex service-based business process int...
Alistair P. Barros, Egon Börger
MIDDLEWARE
2005
Springer
14 years 1 months ago
Improving flexibility on host discovery for pervasive computing middlewares
The vision of pervasive or ubiquitous computing, conceived by Mark Weiser, foresees a world where computing is embedded in every day objects. Such objects interact with each other...
Emerson Loureiro, Loreno Oliveira, Hyggo Oliveira ...
OOPSLA
2005
Springer
14 years 1 months ago
Quantifying the performance of garbage collection vs. explicit memory management
Garbage collection yields numerous software engineering benefits, but its quantitative impact on performance remains elusive. One can compare the cost of conservative garbage col...
Matthew Hertz, Emery D. Berger
ACMACE
2004
ACM
14 years 1 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
ISSTA
2004
ACM
14 years 1 months ago
An experimental evaluation of continuous testing during development
Continuous testing uses excess cycles on a developer’s workstation to continuously run regression tests in the background, providing rapid feedback about test failures as source...
David Saff, Michael D. Ernst
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