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» A Location Model for Pervasive Computing Environments
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TEI
2009
ACM
106views Hardware» more  TEI 2009»
14 years 2 months ago
Spime builder: a tangible interface for designing hyperlinked objects
Ubiquitous computing is fostering an explosion of physical artifacts that are coupled to digital information – so-called Spimes. We introduce a tangible workbench that allows fo...
Leonardo Bonanni, Greg Vargas, Neil Chao, Stephen ...
CVPR
2010
IEEE
14 years 3 months ago
Warping Background Subtraction
We present a background model that differentiates between background motion and foreground objects. Unlike most models that represent the variability of pixel intensity at a partic...
Teresa Ko, Stefano Soatto, Deborah Estrin
EDOC
2000
IEEE
13 years 12 months ago
Pay As You Go-Associating Costs with Jini Leases
Jini is a technology for building reliable, fault-tolerant distributed applications. Besides offering an infrastructure for clients to locate services, it introduces the concept o...
Peer Hasselmeyer, Markus Schumacher, Marco Vo&szli...
ICARCV
2008
IEEE
170views Robotics» more  ICARCV 2008»
14 years 2 months ago
A fast Monte Carlo algorithm for collision probability estimation
—In order to navigate safely, it is important to detect and to react to a potentially dangerous situation. Such a situation can be underlined by a judicious use of the locations ...
Alain Lambert, Dominique Gruyer, Guillaume Saint-P...
ISMAR
2005
IEEE
14 years 1 months ago
Butterfly Effect: An Augmented Reality Puzzle Game
Butterfly Effect is a 3D puzzle game using augmented reality. The key motivation was to create a game that leverages the structure of the physical world during gameplay without re...
Marleigh Norton, Blair MacIntyre