Sciweavers

857 search results - page 30 / 172
» A Logic of Emotions for Intelligent Agents
Sort
View
ATAL
2003
Springer
14 years 29 days ago
Modeling coping behavior in virtual humans: don't worry, be happy
This article builds on insights into how humans cope with emotion to guide the design of virtual humans. Although coping is increasingly viewed in the psychological literature as ...
Stacy Marsella, Jonathan Gratch
ATAL
2007
Springer
14 years 1 months ago
Real-time agent characterization and prediction
Reasoning about agents that we observe in the world is challenging. Our available information is often limited to observations of the agent’s external behavior in the past and p...
H. Van Dyke Parunak, Sven Brueckner, Robert S. Mat...
FLAIRS
2004
13 years 9 months ago
Justification of Customer Complaints using Emotional States and Mental Actions
We apply reasoning about mental attributes to process the scenarios of multiagent conflicts. Our approach is illustrated by the domain of complaint analysis: rather advanced metho...
Boris Galitsky, Irina Tumarkina
AGS
2009
Springer
14 years 2 months ago
Intelligent NPCs for Educational Role Play Game
Video games in general and educational role play games in particular would increase in believability if Non Player Characters reacted appropriately to the player’s actions. Reali...
Mei Yii Lim, João Dias, Ruth Aylett, Ana Pa...
IVA
2009
Springer
14 years 2 months ago
Evaluating Emotive Character Animations Created with Procedural Animation
Abstract. How to create effective body animations for virtual agents with emotions remains the state of the art for human animators and a great challenge for computer scientists. I...
Yueh-Hung Lin, Chia-Yang Liu, Hung-Wei Lee, Shwu-L...