This paper presents a novel approach for individual agent’s motion simulation in real-time virtual environments. In our model, we focus on addressing two problems: 1) the control...
Path planning is a central problem in virtual environments and games. When computer-controlled characters move around in virtual worlds they have to plan their paths to desired loc...
Mark H. Overmars, Ioannis Karamouzas, Roland Gerae...
This paper presents the Compliant Task Generator: a new approach for the automatic conversion of a geometric path generated by a compliant path planner to a force based task specif...
Wim Meeussen, Ernesto Staffetti, Herman Bruyninckx...
– Borrowing a concept from hydrodynamic analysis, this paper presents stream functions which satisfy Laplace’s equation as a local-minima free method for producing potential-...
This paper proposes a novel path planning algorithm of 3-D articulated robots with moving bases based on a generalized potential field model. The approach computes, similar to th...