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» A Massively Parallel Architecture for Bioinformatics
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EUROPAR
2009
Springer
14 years 1 months ago
CAMEO: Continuous Analytics for Massively Multiplayer Online Games on Cloud Resources
Massively Multiplayer Online Games (MMOGs) have grown to entertain tens of millions of players daily. Currently, the game operators and third-parties using gameplay information rel...
Alexandru Iosup
IPPS
2008
IEEE
14 years 2 months ago
Massive supercomputing coping with heterogeneity of modern accelerators
Heterogeneous supercomputers with combined general purpose and accelerated CPUs promise to be the future major architecture due to their wideranging generality and superior perfor...
Toshio Endo, Satoshi Matsuoka
ARCS
1997
Springer
14 years 18 days ago
Hardware-Supported Fault Tolerance for Multiprocessors
To provide a computing system to be dependable fault tolerance mechanisms have to be included. Especially massive parallelism represents a new challenge for fault tolerance. In th...
Mario Dal Cin, Wolfgang Hohl, Volkmar Sieh
CONPAR
1994
14 years 16 days ago
The Rewrite Rule Machine Node Architecture and Its Performance
The Rewrite Rule Machine (RRM) is a massively parallel MIMD/SIMD computer designed with the explicit purpose of supporting veryhigh-level parallel programming with rewrite rules. T...
Patrick Lincoln, José Meseguer, Livio Ricci...
HPDC
2007
IEEE
14 years 2 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...