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NCA
2005
IEEE
14 years 1 months ago
Developing a Consistent Domain-Oriented Distributed Object Service
This paper presents a new algorithm for a reconfigurable distributed domain-oriented atomic object service, called DO-RAMBO, which stands for Domain-Oriented Reconfigurable Atom...
Chryssis Georgiou, Peter M. Musial, Alexander A. S...
PRESENCE
2006
111views more  PRESENCE 2006»
13 years 7 months ago
On Consistency and Network Latency in Distributed Interactive Applications: A Survey - Part II
This paper is the second part of a two part paper that documents a detailed survey of the research carried out on consistency and latency in distributed interactive applications (...
Declan Delaney, Tomás Ward, Séamus M...
PPAM
2005
Springer
14 years 1 months ago
Checkpointing Speculative Distributed Shared Memory
This paper describes a checkpointing mechanism destined for Distributed Shared Memory (DSM) systems with speculative prefetching. Speculation is a general technique involving predi...
Arkadiusz Danilecki, Anna Kobusinska, Michal Szych...
ICDCS
2006
IEEE
14 years 1 months ago
DNScup: Strong Cache Consistency Protocol for DNS
Effective caching in Domain Name System (DNS) is critical to its performance and scalability. Existing DNS only supports weak cache consistency by using the Time-To-Live (TTL) mec...
Xin Chen, Haining Wang, Shansi Ren
MM
2004
ACM
104views Multimedia» more  MM 2004»
14 years 1 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...