Serious games have recently emerged as an avenue for curriculum delivery. Serious games incorporate motivation and entertainment while providing pointed curriculum for the user. Th...
Kyle B. Dempsey, Justin F. Brunelle, G. Tanner Jac...
We believe handwriting input may be able to provide significant advantages over typing, especially in the mathematics learning domain. The use of handwriting may result in decreas...
Measuring the efficacy of ITS can be hard because there are many confounding factors: short, well-isolated studies suffer from insufficient interaction with the system, while longe...
Brent Martin, Kenneth R. Koedinger, Antonija Mitro...
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
The goal of the semantic web is to facilitate the exchange of meaningful information in a form that is easy for machines to process. The goal of an e-learning system is to support ...