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CORR
2010
Springer
232views Education» more  CORR 2010»
13 years 8 months ago
MiBoard: Multiplayer Interactive Board Game
Serious games have recently emerged as an avenue for curriculum delivery. Serious games incorporate motivation and entertainment while providing pointed curriculum for the user. Th...
Kyle B. Dempsey, Justin F. Brunelle, G. Tanner Jac...
ICMCS
2006
IEEE
136views Multimedia» more  ICMCS 2006»
14 years 1 months ago
Towards the Application of a Handwriting Interface for Mathematics Learning
We believe handwriting input may be able to provide significant advantages over typing, especially in the mathematics learning domain. The use of handwriting may result in decreas...
Lisa Anthony, Jie Yang, Kenneth R. Koedinger
AIED
2005
Springer
14 years 1 months ago
On Using Learning Curves to Evaluate ITS
Measuring the efficacy of ITS can be hard because there are many confounding factors: short, well-isolated studies suffer from insufficient interaction with the system, while longe...
Brent Martin, Kenneth R. Koedinger, Antonija Mitro...
AIED
2009
Springer
13 years 5 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
PST
2004
13 years 9 months ago
Supporting Privacy in E-Learning with Semantic Streams
The goal of the semantic web is to facilitate the exchange of meaningful information in a form that is easy for machines to process. The goal of an e-learning system is to support ...
Lori Kettel, Christopher A. Brooks, Jim E. Greer