An approach to gesture recognition is presented in which gestures are modelled probabilistically as sequences of visual events. These events are matched to visual input using prob...
The quadtree data structure is widely used in digital image processing and computer graphics for modeling spatial segmentation of images and surfaces. A quadtree is a tree in whic...
Laurent Balmelli, Jelena Kovacevic, Martin Vetterl...
In this paper, to provide a robot with information relative to structure of its environment, we propose a method to recognize types of structural corridor landmarks such as T-junct...
Providing a user with an effective image search engine has been a very active research area. A search by an object model is considered to be one of the most desirable and yet difï...
In this paper, we describe a real-time algorithm for computing the ego-motion of a vehicle relative to the road. The algorithm uses as input only those images provided by a single ...