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» A Methodology for Agent-Oriented Analysis and Design
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CW
2003
IEEE
14 years 1 months ago
Virtual Experiment Environments Design for Science Education
Virtual reality technology is reported that the use of virtual reality(VR) as an educational tool can increase student interests, understanding and creative learning because of en...
Young-suk Shin
ENTCS
2008
96views more  ENTCS 2008»
13 years 8 months ago
Maude as a Platform for Designing and Implementing Deep Inference Systems
Deep inference is a proof theoretical methodology that generalizes the traditional notion of inference in the sequent calculus: in contrast to the sequent calculus, the deductive ...
Ozan Kahramanogullari
MJ
2006
145views more  MJ 2006»
13 years 8 months ago
A design flow for speeding-up dsp applications in heterogeneous reconfigurable systems
In this paper, we propose a method for speeding-up Digital Signal Processing applications by partitioning them between the reconfigurable hardware blocks of different granularity ...
Michalis D. Galanis, Athanasios Milidonis, Athanas...
TCOM
2010
111views more  TCOM 2010»
13 years 6 months ago
Design of irregular LDPC codes with optimized performance-complexity tradeoff
—The optimal performance-complexity tradeoff for error-correcting codes at rates strictly below the Shannon limit is a central question in coding theory. This paper proposes a nu...
Benjamin Smith, Masoud Ardakani, Wei Yu, Frank R. ...
ETFA
2005
IEEE
14 years 1 months ago
Designing usable decision support systems for HVM
In High Volume Manufacturing (HVM), system control is shared between automation and human workers. The social organisation of workers plays an important role in supporting human d...
Connor Upton, Gavin Doherty