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GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
13 years 9 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
EEMMAS
2007
Springer
14 years 2 months ago
Engineering Contextual Information for Pervasive Multiagent Systems
Multiagent systems for mobile and pervasive computing should extensively exploit contextual information both to adapt to user needs and to enable autonomic behavior. This raises th...
Gabriella Castelli, Marco Mamei, Franco Zambonelli
ATAL
2003
Springer
14 years 2 months ago
How to calm hyperactive agents
System performance in multi-agent resource allocation systems can often improve if individual agents reduce their activity. Agents in such systems need a way to modulate their ind...
H. Van Dyke Parunak, Sven Brueckner, Robert S. Mat...
EMISA
2005
Springer
14 years 2 months ago
A Model-Driven Approach for the Rapid Development of E-Negotiation Systems
: Most of today’s e-marketplaces support a single negotiation protocol. The protocol is usually built into the e-marketplace infrastructure, therefore if a new one is introduced ...
Morad Benyoucef, Stefanie Rinderle
SACMAT
2004
ACM
14 years 2 months ago
Role-based access control in ambient and remote space
In the era of Ubiquitous Computing and world–wide data transfer mobility, as an innovative aspect of professional activities, imposes new and complex problems of mobile and dist...
Horst Wedde, Mario Lischka