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» A Mobile Device as User Interface for Wearable Applications
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UIST
1993
ACM
13 years 11 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
VIZSEC
2007
Springer
14 years 1 months ago
An Interactive Attack Graph Cascade and Reachability Display
Abstract Attack graphs for large enterprise networks improve security by revealing critical paths used by adversaries to capture network assets. Even with simplification, current a...
Leevar Williams, Richard Lippmann, Kyle Ingols
USITS
2001
13 years 8 months ago
CANS: Composable, Adaptive Network Services Infrastructure
Ubiquitous access to sophisticated internet services from diverse end devices across heterogeneous networks requires the injection of additional functionality into the network to ...
Xiaodong Fu, Weisong Shi, Anatoly Akkerman, Vijay ...
SENSYS
2005
ACM
14 years 29 days ago
MAX: human-centric search of the physical world
MAX is a system that facilitates human-centric search of the physical world. It allows humans to search for and locate objects as and when they need it instead of organizing them ...
Kok-Kiong Yap, Vikram Srinivasan, Mehul Motani
PPOPP
2012
ACM
12 years 3 months ago
Chestnut: a GPU programming language for non-experts
Graphics processing units (GPUs) are powerful devices capable of rapid parallel computation. GPU programming, however, can be quite difficult, limiting its use to experienced prog...
Andrew Stromme, Ryan Carlson, Tia Newhall