We study a generalized version of reversal bounded Turing machines where, apart from several tapes on which the number of head reversals is bounded by r(n), there are several furth...
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Today, VLSI systems for computationally demanding applications are being built as Systems-on-Chip (SoCs) with a distributed memory sub-system which is shared by a large number of ...
— We present a general method for integrating visual components into a multi-modal cognitive system. The integration is very generic and can work with an arbitrary set of modalit...
Alen Vrecko, Danijel Skocaj, Nick Hawes, Ales Leon...
The increasing availability of various types of interactive platforms has raised the need for design environments able to support development of user interfaces that exploit intera...