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149
Voted
MM
2009
ACM
252views Multimedia» more  MM 2009»
15 years 10 months ago
Localizing volumetric motion for action recognition in realistic videos
This paper presents a novel motion localization approach for recognizing actions and events in real videos. Examples include StandUp and Kiss in Hollywood movies. The challenge ca...
Xiao Wu, Chong-Wah Ngo, Jintao Li, Yongdong Zhang
116
Voted
ISCA
2007
IEEE
161views Hardware» more  ISCA 2007»
15 years 10 months ago
Physical simulation for animation and visual effects: parallelization and characterization for chip multiprocessors
We explore the emerging application area of physics-based simulation for computer animation and visual special effects. In particular, we examine its parallelization potential and...
Christopher J. Hughes, Radek Grzeszczuk, Eftychios...
117
Voted
MASA
2001
Springer
15 years 8 months ago
Distributed Shared Agent Representations
Abstract 1 Different definitions of agents use concepts such as autonomy, pro-activity, reactivity, social abilities, and intentional models. Very few (if any), however, refer to...
Frances M. T. Brazier, Maarten van Steen, Niek J. ...
137
Voted
HCW
1998
IEEE
15 years 8 months ago
Implementing Distributed Synthetic Forces Simulations in Metacomputing Environments
A distributed, parallel implementation of the widely used Modular Semi-Automated Forces ModSAF Distributed Interactive Simulation DIS is presented, with Scalable Parallel Processo...
Sharon Brunett, Dan Davis, Thomas Gottschalk, Paul...
140
Voted
AFRIGRAPH
2009
ACM
15 years 7 months ago
Using an implicit min/max KD-tree for doing efficient terrain line of sight calculations
The generation of accurate Line of Sight (LOS) visibility information consumes significant resources in large scale synthetic environments such as many-on-many serious games and b...
Bernardt Duvenhage