Sciweavers

277 search results - page 30 / 56
» A Model for Multiple Outcomes Games
Sort
View
CVPR
1997
IEEE
14 years 26 days ago
Automated Model Acquisition from Range Images with View Planning
We present an incremental system that builds accurate CAD models of objects from multiple range images. Using a hybrid of surface mesh and volumetric representations, the system c...
Michael K. Reed, Peter K. Allen, Ioannis Stamos
UM
2009
Springer
14 years 3 months ago
Modeling User Affect from Causes and Effects
We present a model of user affect to recognize multiple user emotions during interaction with an educational computer game. Our model deals with the high level of uncertainty invol...
Cristina Conati, Heather Maclaren
AAAI
1998
13 years 10 months ago
Opponent Modeling in Poker
Poker is an interesting test-bed for artificial intelligence research. It is a game of imperfect knowledge, where multiple competing agents must deal with risk management, agent m...
Darse Billings, Denis Papp, Jonathan Schaeffer, Du...
ITS
2000
Springer
94views Multimedia» more  ITS 2000»
14 years 7 days ago
DT Tutor: A Decision-Theoretic, Dynamic Approach for Optimal Selection of Tutorial Actions
DT Tutor uses a decision-theoretic approach to select tutorial actions for coached problem solving that are optimal given the tutor's beliefs and objectives. It employs a mode...
R. Charles Murray, Kurt VanLehn
GAMEON
2009
13 years 6 months ago
Analysis of User Trajectories Based on Data Distribution and State Transition: a Case Study with a Massively Multiplayer Online
At present, trajectory data, series of coordinate data traversed by moving objects, can be readily obtained due to the advent of positioning technologies. Clustering of trajectori...
Ruck Thawonmas, Junichi Oda, Kuan-Ta Chen